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Step back in time at Dumbarton House during one of our Scout programs! Bring your Scout troop, den, family, or youth group to learn about the early history of Washington, D.C. and participate in a hands-on workshop at Dumbarton House. Families and organized youth groups are invited to travel back in time at Dumbarton House as well! Please note: Girl Scout programs connect to pre-2011Try-It and Badge requirements changes.
Learn about other youth programs at Dumbarton House by visiting the Programs Calendar and Summer Programs pages.
Details and registration information. Registration is required for all programs. Space fills up quickly, register today! Come back often as more programs are added.
Scheduled Day and Overnight Adventures!
Troop's Own Time – schedule a program that fits your schedule!
ALL NEW PROGRAMS!
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| Brownie Troop 4749, Historical Toymaker: Overnight Adventure |
SCHEDULED DAY AND OVERNIGHT ADVENTURES
CALL or CHECK BACK FOR FUTURE DATES FOR
Historical Toymaker Overnight Adventure for Juniors – Girls Only Overnight!
Become a history detective! Explore Dumbarton House to learn about the daily lives of children during the Federal period. History detectives will also discover and create their own 19th century toys and entertainments. Suitable for 4-5th grade students. With the Troop Leader Resource Packet, Girl Scouts will meet all activity requirements for the Toymaker Badge. Cost: $30/Child, $12/Adult. (One adult required for 5-10 girls, only female chaperones allowed to spend the night.)
TROOP'S OWN TIME
Schedule a program that fits your schedule! Choose a Day or Overnight Adventure program that fits your group's schedule. Smaller groups are encouraged to connect with other groups to share the minimum group charge. Dumbarton House will work with your schedule, but requires four weeks' notice for Day programs and up to two months notice for Overnight Adventures.
Day Programs: Each program includes an interactive tour of the Museum, craft activities and workshop, snack of cookies and juice, and a Dumbarton House participation patch. Programs last 2 hours. Minimum charge $55 for up to 5 Scouts and 1 adult; $10 per additional child, $5 per additional adult. Maximum 35 Scouts per program. All programs provide a snack; please notify staff of any food allergies. One adult chaperone required for every 5-10 students.
Overnight Adventure Programs: Overnight Adventures are offered weekend nights from 7:30 p.m. until 8:00 a.m. the following day. Each program includes an interactive tour of Museum, craft activities and workshop, an evening snack, light breakfast, and a Dumbarton House participation patch. Minimum charge is $624 for up to 20 Scouts and 2 adults; $30 per additional child, $12 per additional adult. Maximum 35 Scouts per program. One adult chaperone required for every 5-10 students. Bring a sleeping bag, pillow, and get ready for a historical journey!
AMERICA THE BEAUTIFUL (Day program ONLY)
America the Beautiful takes History Detectives on an "I-Spy" journey through Dumbarton House in search of patriotic American symbols and clues about life during the Federal period. Suitable for 2nd-5th grade students. (Fulfills some requirements for: Brownie and Junior Girl Scouts "Wave the Flag," "Try-It" and "United We Stand" badge; Cub Scout Wolf Achievement 2; Bear Achievement 3 and 18; and Webelos Citizen Badge Achievement.)
HISTORIC HOBBIES AND GAMES (Day program ONLY)
Historic Hobbies and Games introduces students to a child's life in Georgetown 200 years ago. Students create a historic toy and play early American games. Suitable for 1st-5th grade students. (Fulfills some requirements for: Tiger Cub Achievement 1, Elective 16, and Elective 35; Wolf Achievement 4 and Elective 20; and Bear Achievement 8 and 15.)
PERFORMING THE PAST (Day program ONLY)
Performing the Past turns kids into living history actors! Students dress up in period costumes and learn about life in the early 19th century. Suitable for 2nd-3rd grade students. (Fulfills some requirements for: Brownie Girl Scouts "Let's Pretend" Try-It)
HISTORICAL TOYMAKER (Day program or Overnight Adventure)
Become a history detective! Explore Dumbarton House to learn about the daily lives of children during the Federal period. History detectives will also discover and create their own 19th century toys and entertainments. Suitable for 4-5th grade students. (Day program fulfills some requirements for: Juniors Girl Scouts "Toymaker" badge. With Troop Leader Resource Packet, Girl Scouts will meet all activity requirements.)
WRITE INTO THE PAST (Day program or Overnight Adventure)
Calling all history reporters and learn what it was like living in Dumbarton House 200 years ago! History reporters will use their writing skills by practicing with a quill pen and creating a historical story. Suitable for 2nd-3rd grade students. (Day program fulfills some requirements for: Brownies Girl Scouts "Write Away" badge. With Troop Leader Resource Packet, Girl Scouts will meet all activity requirements.)
Before your visit to the Museum, Click here to see DUMBARTON HOUSE for kids!
PLANNING YOUR VISIT
Registrations
- Complete the on-line registration, e-mail Youth@DumbartonHouse.org or call 202-337-2288.
- Day programs are 2 hours in length; Overnight Adventures are from 7:30pm to 8am the following morning.
- Registrations should be made at least one month in advance. Programs are offered weekday afternoons, Saturday mornings, and requests for other times may be accommodated. Saturdays, school holiday dates, and Overnights Adventures fill quickly. Call early to schedule your preferred date!
- All programs provide a snack; please notify staff of any food allergies.
- All programs require 1 chaperone for every 5-10 children.
Special Needs
The Museum's programs are available to all Scouts as the hands-on programs are developed to connect with all learning styles. Given enough notification, Museum Educators can adapt programs to fit the specific needs of your scouts. The Museum is wheelchair accessible.
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